

And this can't be, "we use methods such as DBT and CBT, which are evidence-based." Again, not telling the patient anything useful or that other providers aren't saying here. Understanding how your program actually implements evidence-based practices.And, because most providers have something very similar on their websites these days, it doesn't tell a patient why they should choose your program over someone else's. Marketing evidence-based programming requires more than buzzwords.įor example, here's a typical description you'll see on a treatment site: "Here at X Treatment Center, we provide the latest in evidence-based care to ensure all of our patients get the help that they need." #gaming #esports #education #artificialintelligence That same cycle of interactivity & reward yields a great game.ĬhatGPT will change education, not destroy it.Īnd we should look to games as we transform education toward student-centered engagement and learning. It's not limited to Minecraft, summer break spikes usage across all games. ✅ Games are interactive, & you want to play 'just one more'. ❌ Homework you want to skip to the end (use ChatGPT to get the answer) ✅ Games like Minecraft are of course designed for engagement.

❌ Homework is intended for learning, but generally not engaging. Which is remarkable, because the point of homework is to do it yourself - the actual deliverable has zero value to anyone." "Producing homework" remains the top application of LLMs. 💡 This chart, insight, question & response was posted by François Chollet on his Twitter account answer: Summer Break Can you guess what it is?Īs it happens, the answer matters for both the future of AI and the future of education. There's an obvious factor that may well underlie both trends (down for ChatGPT, up for Minecraft). Search interest over time, ChatGPT (blue) vs Minecraft (red).
